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3D Pinball - Space Cadet Codes, Hints & Tricks

3D Pinball - Space Cadet

Cheat Codes:
------------
Submitted by: RM

Type hidden test during game play. You can now click and drag the mouse to control 
the ball. Press one of the following keys to activate the debug function. 

Result                               Key	
-----------------------------------------
Display and edit high-score table  - H
Display current system memory      - M
Increase game ranking              - R
Display frame rate in title bar    - Y
Immediately get new ball           - B
Low fuel                           - [F12]
Field multiplier increases         - [F11]

Unlimited balls:
----------------
Type bmax at the
 full screen when the game firsts starts up. Note: This will work 
n Windows XP, but not on Windows NT 4.0.
Note: When the above code says "full screen", it does not mean the full 
screen when the game starts up. Press [F4] to enter the full screen game 
mode and the code will work. The extra balls will appear from the yellow 
wormhole.
Note: Enabling this code will disable high scores from being recorded. 

Extra balls:
------------
Type 1max during game play to earn extra balls. 
Note: This will work on Windows XP.

Activate Gravity Well:
----------------------
Type gmax at the start of the game to activate the Gravity Well. 
Note: This will work on Windows XP.

Beginning bonus:
----------------
When you first shoot the ball, do not use enough force to send the ball up 
to the top. Get it past the first light, and if done correctly, it should 
go back down and to the left on a little ramp for a "Skill Shot Bonus". How 
many points you get in the bonus depends on how far the ball went before 
dropping back. If you get the ball to light all the lights in the shoot-off 
ramp then make it drop back, you can get up to 75,000 bonus points. 
The lowest bonus is 15,000.

Refuel ship:
------------
There are two ways to refuel your ship. The first is to pass the ball through 
the slot above the left hand flipper (under the launch ramp hole). The easiest 
way to do this, obviously, is to go through the launch ramp. For the second 
method, there is a bridge where the launch ramp is located. It has colored 
lights through it. Shoot the ball all the way through and spin the flag, 
and your ship will be refueled.

More points:
------------
Light up all three lights at the top by going through the slots. The bumpers 
will change colors and are worth more points. When deploying a ball hit it 
soft so it only goes up to the third light on the far right side. You will 
get 75,000 points. To earn points, start a game. When playing a game, send 
the ball through the Hyperspace Chute to spin the flag. While it is spinning,
start a new game. That flag will still spin and you will earn some points at 
the start of the new game. Enable the bmax code to keep getting balls when 
you lose them. You can get a very high score by doing this. If you do this 
and get a high enough score, keep pressing [Bump] so it says "TILT" and you 
will lose a ball. Note: You can also use the 1max code after you lose a ball 
to keep going. This way, you do not have to tilt the board when you want to 
quit. If you restart a bad game when you are going through a wheel door at 
the correctly moment, you will get the points for it.

Upgrade engines:
----------------
Upgrade engines by lighting all three lane lights on the launch ramp area. 
You can control the location of lit/unlit lights by hitting the flippers, 
just like the way you can control the ones at the top of the board. The 
easiest pattern of play is to use the left flipper just as the ball is 
entering the flipper, to pop it onto the launch ramp. Launch Training is 
therefore the quickest way to make Ensign. Make it a habit to always go 
back for two repeat shots on the launch ramp for a good point booster. 
Note: A flipper hit on balls being ejected from the hyperspace tube can 
fairly often send them back there. You also get a bonus for this repeat 
hit if done immediately.

Reflex Shot Award bonus:
------------------------
Shoot the ball up the launch ramp (the purple ramp to the left of the screen) 
and let it drop through the hole. When the ball gets to the middle of the left 
flipper, shoot the ball. It should go up the launch ramp again and you get a 
Reflex Shot Award. Note: This can be done as many times as you want, but 
requires precise timing.

Using time wisely:
------------------
Until you reach about 40 million points with several levels of play achieved,
it takes two minutes to gain each one million points. The arithmetic is fairly 
simple -- to get to 30 million takes about an hour of continuous play. A game 
that results in 86 million points will take almost two hours. A 70 million 
point game takes just a little over an hour and a half. If you do not have 
at least 5 million points when the ball number changes from one to two, 
press [F2] and start over. There is virtually no point in trying to achieve 
a high score if that is only where you are at when the number two ball shows 
on the board.

High Score of 1 billion:
------------------------
Before the game starts type " H" and you will get 1 billion points on 
the highsocre.

Cheats:
-------
Right, you've looked at all the other cheats and you are fed up of finding them 
again? I've sorted all the cheats that work on XP and Vista and put them here.
1.) When the game begins type hidden test (In lower case) Then you click on the 
    pinball screen and control the ball via the mouse.
2.) Before the game begins type:
a) Gmax -- gravity well
b) Rmax -- advance in rank
c) Bmax -- unlimited balls
d) Hmax -- Score of 1,000,000,000
e) Omax -- Play in red!

Note: Sometimes you can't go on the high-score board when using these.

Infinite Points:
----------------
When you use the "Hidden Test" code, click and drag the ball into the wormhole that 
is next to the beginning tube (I think it is the yellow one). When you drag it to 
the top it will say "Jackpot awarded" or "reflex shot" or some other things. If you 
keep forcing the ball up when you get to the top it will rapidly give you points.

Skill Shot:
-----------
A hidden Skill Shot tunnel is in the deployment chute. Launch the ball partially up 
the chute and allow it to fall to the first yellow arch light. There are six yellow 
arch lights in the chute that are worth a varying amount of points.
To unlock the Skill Shot, the point range for each light up are: 
Chocobo World 

First: 15,000 points 
Second: 30,000 
Third: 75,000 
Fourth: 30,000 
Fifth: 15,000 
Sixth: 7,500 

Complete one mission for promotion:
-----------------------------------
Complete cadet with the science mission. Just as the mission lights are flashing, 
drain the ball as quickly as you can. If you do not want to lose a ball, make sure 
have an extra ball or replay. After the ball returns to the plunger, you will be on 
the next level with full mission lights. Now you only need complete one mission for 
each level. Make sure you get an extra ball or replay before repeating this trick 
otherwise you will not make it very far.

Cycling the hyperspace tube:
----------------------------
Regarding cycling the hyperspace tube for post up and extra balls, if you do not 
want to have to deal with the gravity well and dropping a ball down the side shoot 
to get a replay, wait for the post to drop down before getting it again. The third 
Hyperspace on a single ball triggers the Post-up. Once at this stage, if you wait 
for the post to drop before getting another Hyperspace. Each Hyperspace you get 
takes you back to Post-Up, as often as you can do it. 
Note: A much more controllable Hyperspace shot is from the tip of the left flipper. 

Left flipper shots:
-------------------
Left flipper shots are usually best done by catching the ball first, then releasing 
it and shooting. A quick shot goes up the Launch Ramp, a shot toward the flipper's 
end is a Hyperspace shot, and a shot from the very tip can hit the flags on the 
right or the worm hole on the lower right area. 

Extra balls:
------------
Hyperspace is one way to earn extra balls. The other way is to upgrade the three 
flags directly above the drainage chute three times in quick succession. Each time 
you do, another light below the flags will light up. Get all three to light up 
together to earn an extra ball. This has the advantage over the hyperchute, as you 
are in complete control. With hyperspace, the ball still has to go into one of the 
launch chutes to earn the extra ball -- and it is a matter luck if that happens or 
not.

Near the launch ramp, there is an array of three flags. Hit all the flags and get a 
level 1 commendation. Do this again and get level 2. Once you get level 3, you will 
get an extra ball. Hit the flags again and get an extra ball again, for an unlimited 
amount of extra balls. Note: The lights for the level commendations disappear very 
fast; be quick about hitting the flags. Be patient and hit the flags. Eventually, 
you will get up to level 3 and be rewarded with extra balls. This method is far 
more successful than the Hyperspace way because you earn them instantly and are 
not required to go down the out lanes, where you can lose the ball while getting 
the other one.

150,000 points per second:
--------------------------
enter the "hidden test" cheat, type the letter "r" until you reach fleet admiral. 
click and move the ball up into the hyperspace tube and hold it there, you will 
gain over 100-200 points per second.

Easiest Points:
---------------
This is probably the easiest way to get points. Use the hidden test cheat which is 
somewhere on this page. Then get your curser to where the flag is flippin rapidily. 
Then while your holding the ball there press m. The memory will come up but dont 
worry. let go of the mouse and press enter. The ball will still be on the flag but 
you wont have to hold the mouse. mute the computer shut off the screen and have 
lunch. Come back and see millions of points.

Time Warp Mission:
------------------
Once you accept the Time Warp Mission and hit the bumpers, when it says to go up 
launch ramp or hyperspace chute, you can choose either foward or backward in time. 
If you go up the launch ramp you go foward(Up a rank) and the hyperspace chute 
makes you go backward (down a rank).

Hidden Test Glitch:
-------------------
If you are using the Hidden Test Cheat, Get the amount of points you want on balls 1 
and 2 and play normally on ball 3 so it will deffinitly save your score.

Lots of points:
---------------
Everyone says uses the the "hidden test" cheat then use the spinners to get a lot 
of points. If you put the multiplier up to 10x first (hit down the yellow tabs that 
are up the top 4 times in a row) then use the flipper it will go 10x as fast.

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