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Command & Conquer - Red Alert Codes, Hints & Tricks
Command & Conquer - Red Alert
Get Allied & Soviet buildings:
------------------------------
Submitted by: Paul Murphy
I ussally play 8 player PC games allot, and this morning
i found a good trick. First of all select 0 tanks in the
skirmish menu, then keep on restarting a game until the
enemy's MCV is really close to it, then build a barracks
and 5 engeneers, send them all out to the main part of the
base, if you did it quickly enough then the base should be
yours (it changed colour), then simply take another engeneer
to repair it and you will have allied & soviet buildings
(except the war factory), but this cheat will only work if
you are the soviets and the enemy is the allies or the other
way around
Hints:
------
Submitted by by: Dj Simo
When the game starts press Ctrl, Alt, Del, O, R, E, Enter.
Now Ore Truck collect ores everywhere. This works only with
allies.
Get your injured tank to service depot. When you hear repairing
noise get tank away to service depot. Now get a same tank to service
depot and it will be repaired ten time faster.
Gametip:
--------
Submitted by: Khalid M
Build a Mine Layer and put in a group with something slow like Mammoth
Tanks. Then make them a group (Ctrl 1-9) and then a formation (f).
All the units will travel the speed of the Mine Layer.
Change aspects of the game:
---------------------------
Submitted by: Jordan Thoms
Important:ALL WAYS CREATE A COPY OF RULES.INI BEFORE
CHANGING AS IF YOU MAKE A MISTAKE UNLESS YOU CAN FIND
IT YOU WILL HAVE TO REINSTALL RED ALERT.
To change nearly all things in this game,open "rules.ini"
(in the folder in which you installed Red Alert)in
notepad(or something simular).If you scroll through
this file,you will see that the is a unit name in brackets
like this:[unit name].After that it will have what wepon
it uses, who can use them, like: "owner=allies,sovet"(if
both sovet and allies can buld this unit),and also there
will be all the different speeds of unit,cost and other
things. Before this section there are all the strenghs
of the different countries,and after the units there is
all the wepons.
Gametip:
--------
Submitted by: Gokulavasan, Chennai
E-mail: gokulavasan@rediffmail.com
If you want the units (including soldiers and tanks)
to attack on ground, just press CTRL and click on the
location you want to attack.
Hint:
When you are fighting against the enemy, bettter fight
with them on their nearest minerals so that they will get
destroyed when bombs are being poured! This way it will
help you to reduce their minerals and they will have no
choice but to come nearer to you get the minerals and you can
easily attack them.
This Hint works for allieds (only):
-----------------------------------
E-mail: autosam35@hotmail.com
Submitted by: samuel
When U're fighting near bank of a river or sea, and Ur
enemy('s) are desturbing U. use mine layer to deploy
mines as close as posible to the water the will not be
able to deploy by sea again.(Do not put rocket luncher
or destroyes near the mines)
20 Tanks:
---------
Type in XPEINA518 when the game is loading and this will
start you off with 20 medium tanks.
No more silo's needed:
----------------------
If your silo's start getting full, just build
an expensive building. If the building is finished,
cancel the building.
Discover submarines:
--------------------
Select a gunboat or destroyer and move the cursor into
the radarmap. If the cursor turns into a attack cursor,
then there is a submarine.
Fast building of vehicles:
--------------------------
You need more than one warfactories for this. If a vehicle
is almost finished, quickly change the primary building and
start building the same type of vehicle. Both vehicles will
be finished at the same time.
Discover mines
--------------
If a building is finished and you get the placing - roster,
go with this building around your base. If a part of the
roster turn red and there is no obstacle near, then there
is a mine.
Here's a tactic of Red Alert
----------------------------
TanyaShift
----------
Build a ChronoSphere, build a barracks but don't deploy it,
hold the training of Tanya before end, and build a MCV.
When the ChronoShift is ready, Shift your MCV near your enemy's
base. Then deploy the barracks near it and make it your primary
building. Quickly click the Tanya you've holded and with that
Tanya; DEMOLISH your enemy's base!!!
Cruiser Speed Up
----------------
Play as the Allies and group the cruiser together with a
transport and then put them in formation. When they move
together to the same spot, the cruiser will have the same
speed as the transport.
Free Men
--------
Build a missile silo. When the missile is ready, sell
the silo and immeidately launch the missile. If you were
quick enough, the sale will have stopped and some troops
will come out of the silo.
Long Range Grenadiers
---------------------
In multiplayer or the regular game, play as the soviets.
Next, build a grenadier and have him force fire on the
ground around him. Right before he throws it, click
anywhere on the map and the greade will SAIL over to
that point.
Russian Tip
-----------
When playing as the Russians, build a Tech. Center.
After you build it, sell it. All the special characters
you get from the Tech. Center will still be available,
and you get back all that wasted energy you used on the
Te ch. Center. You can now build more Tesla Coils to
protect your base, and still have Tanya and the Mammoth
tank!
Sell Your Vehicles
------------------
To sell your vehicles, build a service depot and
place a vehicle on it. Next put the SELL cursor on
it and when it turns green press the left mouse button.
This doesn't work with V2 Rocket Launchers.
Selling Tanks and Harvesters
----------------------------
If you want to sell your vehicles, like the ones you
don't want or you are out of money and need that last
little bit then this is the code for you. Here is what
you do: build a Repair Facility and drive a tank or
vehicle onto it and while it is on the very edge put the
sell button on it and it will sell. (The sell icon will
be green if you catch it at the right time.) My suggestion
is to have the sell button ready.
Soviet Playing Tip:
-------------------
When playing as the Soviets, when you have a Iron
Curtain and a Missle Silo, send a tank into the enemy
base. When he is attacked, use the Iron Curtain on him.
When lots of enemys come around him, launch the atom bomb.
View Credits:
-------------
To view the ending credits, click on the Westwood logo on
the title screen.
no way out:
-----------
Submitted by: vijay
OK this cheat is very very hard a few people have told me
they did it. This cheat below will give you 25 light tanks
2 mcvs 25 mini gunners 15 rocket men, you can only do this
once a game.
Go to your game click on any tank then hold down shift and
type tanksforever then click on an infantry and hold down
shift and type gunsforever. then you will here a beep then
your men will come. Note all must be done in at least 2sec
so make sure you are a fast typer!!!
Derek Lake:
-----------
Submitted by: vijay
On the main menu of Red Alert, hold down the left shift and
left-click on the speaker on the right hand corner. You
will begin a campaign against huge man-eating ants!
tiger:
------
Submitted by: vijay
mamoth tanks
airfields
subpens
1.go to multiplayer
2.select skirmish
3.pick eny colour
4.now pick russia
5.you should have mamoth tanks and airfields and subpens
Justin D:
---------
Submitted by: vijay
To view the credits of Red Alert hold the left shift button
on the keyboard down and left click on the Westwood
Studios icon.
IceDagger:
----------
Submitted by: vijay
Engineer Capture Bug: When playing against more then 2
players, (AI or human, no difference) You can cancel a
hostile engineer attack.
Simply ally with the engineer right before he enters your
building. Instead of damaging or capturing it,
he'll fully repair it instead!
Soon Qishan:
------------
Submitted by: vijay
Build a cruiser and a transport. Group them together and
make a formation out of them. The cruiser is
moving at transport speed!
Hint:
-----
Submitted by: El Batty Massive
Build 1 transport, 5 APC's & 25 infantry units of your choice.
Put all the infantry into the APC's, then load the 5 APC's into the transport.
When you deploy the APC's from the transport, deploy the infantry from the APC's,
so you'll end up with 25 infantry & 5 APC's.
Hint:
-----
Submitted by: Crazy Alan
For a lot of infantry, get the Airport, and make sure you have a good defense so
that you can withstand any attack, and keep sending paratroopers into your own base.
I ended up with over a handred men in my base, though I can\'t use them, my enemy
was on another island.
Create ants:
------------
Note: This procedure involves editing a game file; create a backup copy of the
file before proceeding. Make a map using Red Alert Map Editor, Save the map and
exit the editor. Use a text editor to edit the map file in the game folder.
Search for the following lines:
[Basic]
NewINIFormat=3 (this may be a different value in your game)
Name=River of Gold (this may be a different value in your game)
Copy the following entries below those lines.
[General]
;Warior Ant
[ANT1]
Name=Nin10dolord's Warior
Image=ANT1
Name=Warrior Ant
Prerequisite=weap
Primary=Mandible
Strength=125
Armor=heavy
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=6
Cost=700
Points=40
ROT=8
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5
;Fireant
[ANT2]
Image=ANT2
Primary=FireballLauncher
Name=Fire Ant
Prerequisite=weap
Strength=75
Armor=heavy
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=8
Cost=700
Points=40
ROT=6
Tracked=yes
Crewed=no
NoMovingFire=yes
[ANT3]
Image=ANT3
Name=Scout Ant
Prerequisite=weap
Primary=DepthCharge
Strength=85
Armor=light
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=7
Cost=700
Points=40
ROT=9
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5
Rule the war:
-------------
Design your own map with the map editor. Save it and exit. Go to "Skirmish" on Red
Alert and choose your settings. First, choose the map name that you created (it
will be at the bottom), then set it on "Easy" and "Al players-8". To make sure you
will win, place (with the map editor) a lot of gold where your future base will be
located. Then, put ridges around it so no one can get to your base. Build it close
to a shore so in case of emergency you will have an "exit". To make sure you will
get the correct starting location on the map you have to put little flags when
designing your map. They will be located at the bottom with a flag. After that,
all you have to do is build your base (and a lot of tanks).
Scare enemy base:
-----------------
Make about ten Tanya soldiers, then about thirty Rocket Soldiers. Make an Atom Bomb
and a few planes or choppers. Send your Rocket Soldiers down near the enemy base.
Send your Tanya Soldiers near the Rocket Soldiers for back up. While the Rocket
Soldiers attack the base, send your Tanyas in to attack one building after another.
When the Tanyas die, attack with an Atom Bomb and follow that with some planes or
choppers. After this attack, the remaining enemies will not attack too much. They
will use only their weakest men and just stay at their bases ruins, allowing you
to repeat this tactic.
Stealing Enemy weapons:
-----------------------
No matter which army you are (Soviet or Allies) keep sending Engineers into your
opponents buildings to make them yours. After they are yours, you can buy or
build their weapons.
Almost 30 units in one sea transport:
-------------------------------------
Build 5 APCs and fill them to the maximum with any desired infantry unit. After
filling all 5 APCs with the units, place them in the sea-going transport. You have
almost 30 units in only one transport.
Build anywhere:
---------------
To do this trick correctly, you either have to be Team America and have paratroopers,
or capture an air force base and get Paradrop. If you have an air force base, it will
work with Soviets and Allies. Once you have one of these, wait until you can drop your
troops. Do not drop them yet. Instead, construct the building you wish to place. Once
it is done, click on the building you want to place, and keep your mouse pointer on
the menu. Go to the Paradrop icon (you can change menu items while doing this). Click
the Paradrop icon. Once you have done this, move your pointer up to the little mini-map
above the menu. Your pointer should change to the "drop troops" pointer. Click the mini
map on the position where you want your building. It takes some practice to get used
to where the pointer is aimed at. It helps if you have the entire map revealed.
However, it should still work in the shrouded area; you will just not be able to see
where it is going. If it does not work the first time (for example, you tried to place
it in water), right click to cancel and try again.
Less power consumption:
-----------------------
It is possible for both Allies and Soviets to build high-tech units and structures
without the presence of a tech center. Just build a tech center, then sell it. High
tech units/structures can still be built. However, this is not a good idea for the
Allies because the GPS Satellite would not be available.
Inactive Superweapons:
----------------------
In any campaign mission that involves your enemies using Superweapons, save the game
at the very beginning. Then, load it again and their (and your) Superweapons will no
longer function. This also works in skirmish games, but crates will also not respawn.
Submit your codes!
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