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Devastation - Resistance Breeds Revolution Codes, Hints & Tricks

Devastation - Resistance Breeds Revolution

Cheatmode:
----------

Update by: subha_joydeep
Submitted by: conner54

While playing, bring up the console and then type: 

Code        Result 
------------------
dopefish - All weapons, god mode, money
god      - God mode
allammo  - 999 ammunition
ghost    - No-clipping mode
fly      - Fly mode
walk     - Resume normal mode


Hint:
-----
Submitted by: subha_joydeep

some of the devastation crack files are not real so the game will stuck at the 
card board country in the teritory TAIPEI
then u hav to enter this cheat by bring down the console by pressing ` and type.....

sptravel x - Level select where x might be

SP0M0-TheLab.dvs
SP0M0-TheLab2.dvs
SP0M1-SomaSunset.dvs
SP0M2-Chinatown.dvs
SP0M3-TopOTheTower.dvs
SP0M4-TheRock.dvs
SP0M5-Embarcadero.dvs
SP1M1-UrbiaSouth.dvs
SP1M2-UrbiaAsylum.dvs
SP1M3-UrbiaNorth.dvs
SP1M4-Docks.dvs
SP2M0.dvs
SP2M1-MarketMadness.dvs
SP2M2-CardboardCounty.dvs
SP2M3-TheAquifers.dvs
SP2M4-IchthyaSouth.dvs
SP2M5-IchthyaNorth.dvs
SP3M1-Chozo.dvs
SP3M2-RiversOfWaste.dvs
SP3M3-Zangai.dvs
SP3M4-Transit.dvs
SP3M5-Bukko.dvs
SP3M6-BukkoRoof.dvs


Hints:
------
Submitted by: subha_joydeep

use this notes

Weapons

Hand to hand (default button 1) All are silent btw

Fists
Fire 1 Jab
Fire 2 straight punch (hold to pick up some items)

Comments : you have to be kidding this is nigh worthless even
throwing explosive objects is iffy since a bullet in the head of the
enemy is so much faster. It is 100% worthless against robots
btw.

---------------

Knife - (max 6)
Fire 1 = slash
Fire 2 = throw

Comment : Unless you can sneak on the enemy this is a very
iffy weapon to use since it has such a short range though it is
surprisingly powerful , against troopers even red ones it kills in
2 cuts , if you ever remember that news story about a Russian thinking
his bullet proof vest was also knife proof this may prove the point
in that trooper armour is anti bullet only and therefore a knife which
is more powerful than a bullet due to more pressure per square inch
can go right through. You can also throw the knife but it is awfully slow
and used only in dire emergencies! (note knives are useless against
robots and shields)

-----------------

Bottle - (broken and unbroken)
Fire 1 = smash
Fire 2 = nothing

Comment : Fairly useful similar to the knife in terms of damage but also
worthless against bots and shields.

-----------------

2x4 (two by four)
Fire 1 = smash
Fire 2 = smash

Comment : you must be kidding , its a plank of wood do not use
unless you can sneak on the enemy which even then takes many
many whacks to knock them out (enemies do not wake up).

-------------------

Katana
Fire 1 = Diagonal slash
Fire 2 = vertical slash

Comment : Something to just play with when sneaking it does take up
considerable space though , when using it you can lop off limbs of enemies
depending on where you happen to be aiming ,though its pretty random if
you get a chop or not.

-------------------

Pistols (default button 2)

9mm auto (15 shots double 30 shots)

Stats
Rate of fire : 4
Accuracy : 5
Power : 2
Range : 6
Spaces : 4
Shots : 15 each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments : not too useful but plentiful fairly fast and if you sneak
on enemies you can head shot them easily , though becomes worthless
from Taiwan onwards.

(note 2 pistols seems to have more recoil and longer reload time)

--------------------------

9mm Match

Stats
Rate of fire : 4
Accuracy : 6
Power : 3
Range : 6
Spaces : 4
Shots : 15 each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments : Same as 9mm auto , but more power not that you'd notice
since enemies get harder for the same types ie humans require 1 head shot
at the start , then 2 then up to 5.

------------------

45 auto


Stats
Rate of fire : 5
Accuracy : 6
Power : 4
Range : 6
Spaces : 6
Shots : 7 Each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments : .45 pistol much more useful than the 9mm body shots will
take down troops much faster than the 9mm , though its 7 shots is a
bad compromise since with the 15 9mm shots you can do more damage.

--------------------------------------------------------------------

45 match


Stats
Rate of fire : 5
Accuracy : 7
Power : 5
Range : 6
Spaces : 6
Shots : 9 each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments : more or less the 45 auto but more ammo and you can find
them more often on troopers.

--------------------------------------------------------------------

Light autos/SMPs

Micro viper

Stats
Rate of fire : 7
Accuracy : 5
Power : 6
Range : 4
Spaces : 8
Shots : 50 each

Fire 1 = full auto fire
Fire 2 = toggle between single and double

Comments : Fast but quite weak I reckon they upped the firepower rating
saying that its good because of its rof (ie there's so many weedy bullets it
actually becomes powerful!) , not too bad but once you learn to control the
recoil its a nice gun.

--------------------------------------------------------------------

9mm SMG

Stats
Rate of fire : 9
Accuracy : 5
Power : 5
Range : 6
Spaces : 12
Shots : 36 each

Fire 1 = Full auto fire
Fire 2 = toggle between single and double

Comments : more or less same as the micro viper as said I don't like 'em

--------------------------------------------------------------------

TiKo SMP

Stats
Rate of fire : 5 (guess)
Accuracy : 4 (guess)
Power : 5 (guess)
Range : 6
Spaces : 12
Shots : 24 each

Fire 1 = Rapid fire
Fire 2 = toggle between single and double

Comments : I like this its like a 45 but more ammo and much faster estimated figures
are compared to the handguns , its recoil is a bit iffy sometimes its fully on often the
game is buggy enough to forget to apply it.

--------------------------------------------------------------------

Bolta

Stats
Rate of fire : 4
Accuracy : 5
Power : 6
Range : 5
Spaces : 16
Shots : 6

Fire 1 = Fire harpoon
Fire 2 = Explode harpoon

Comments : Fairly weak despite the advertised range it is way shorter than said
though the harpoon explosive bolts are pretty powerful else leave alone unless needed
for a specific task.Even if the bolt vanishes you can still detonate it (ie if it has entered
an enemy)

--------------------------------------------------------------------

Nail gun


Stats
Rate of fire : 6
Accuracy : 5
Power : 5
Range : 5
Spaces : 8
Shots : 12

Fire 1 = single nail (hold for auto)
Fire 2 = 4 nail spray

Comments : A silent handgun , which isn't that useful due to low ammo availability
and low clip size though it is useful for headshots on secondary fire since you get
multihit action in one spot enough to take out most enemies which require 2-3
headshots.

--------------------------------------------------------------------

Hooverton mini

Stats
Rate of fire : 9
Accuracy : 9
Power : 8
Range : 8
Spaces :14
Shots : 60

Fire 1 = Full auto (requires warm up of 1.5 seconds
Fire 2 = Full auto (requires warm up of 1.5 seconds)

Comments : Like a SMG but way less accurate since the bullets spray everywhere
be careful since its warm up time cannot be buffered (hitman) and its non too
accurate either.

--------------------------------------------------------------------

Heavy weapons

Assault rifle

Stats
Rate of fire : 7
Accuracy : 7
Power : 7
Range : 7
Spaces : 20
Shots : 24

Fire 1 = full auto
Fire 2 = 3 shot burst

Comments : The meat of the weapons looks like an M-16 but isn't its useful close
and long range though the small clip is its weakness , don't leave home without one
(in game!) Also I'd get use to 3 shot bursts aimed at troopers heads they die instantly
when with handguns they can evade the 2nd and 3rd bullet.

--------------------------------------------------------------------

D4 sniper

Stats
Rate of fire : 8
Accuracy : 7
Power : 7
Range : 8
Spaces : 23
Shots : 15

Fire 1 = auto fire
Fire 2 = sniper scope

Comments : A fair gun though its actually quite weak requiring multiple headshots
for kills , though its recoilless which is interesting well maybe not.Its non zoom mode
is pretty accurate also.

--------------------------------------------------------------------

Klum OU shotgun

Stats
Rate of fire : 5
Accuracy : 5
Power : 9
Range : 3
Spaces : 19
Shots : 6

Fire 1 = single shot (semi auto)
Fire 2 = 2 shell burst

Comments : Meat and potatoes of the shotgun its ok but has a horribly long
reload time though its semi auto mode can spit out lead pretty darned quick
shame most enemies have them then.Something to note though is that the
reload can be interrupted after a shell has gone in so you are not 100% vulnerable
during reload.Also close up head blasts are 100% lethal through the game except
with shields so aim high.


--------------------------------------------------------------------

Riot shotgun

Stats
Rate of fire : 3
Accuracy : 6
Power : 8
Range : 5
Spaces : 15
Shots : 8

Fire 1 = single shot
Fire 2 = single shot

Comments : Good in corridors only though being so close is dangerous

--------------------------------------------------------------------

Springbok rifle

Stats
Rate of fire : 4
Accuracy : 9
Power : 7
Range : 10
Spaces : 23
Shots : 6

Fire 1 = auto fire
Fire 2 = zoom

Comments : Beefed up sniper rifle still pretty weak though , and also it has
alot of recoil when used in scope mode though its still pretty good.Just for interest
you can shoot limbs off enemies with this weapon (heads and arms) , its nearly
100% lethality also makes it a good belly gun (to shoot without the scope when
enemies are very close)

--------------------------------------------------------------------

Military sniper rifle

Stats
Rate of fire : 2
Accuracy : 10
Power : 9
Range : 10
Spaces : 26
Shots : 1

Fire 1 = fire
Fire 2 = zoom

Comments :Rifle that needs a reload after each shot taking you out of
the zoom which makes it incredibly slow to fire at many targets best use
the assault rifle.Just of interest you can shoot limbs off enemies with this weapon
(heads and arms) , its nearly 100% lethality also makes it a good belly gun (to
shoot without the scope when enemies are very close)

--------------------------------------------------------------------

P*Laser

Stats
Rate of fire : 3
Accuracy : 10
Power : 10+++*
Range : 10
Spaces : 27
Shots : 5

Fire 1 = Shoot 1 bolt
Fire 2 = zoom in

Comments : beware the huge shooting delay and snipe with it rather
as an assault weapon , go for enemies with these first.There is huge
damage potential , though it doesn't work well against shields and often
bounces off (well its their technology to begin with so they know its
weaknesses and make their own stuff invulnerable to it , makes sense
eh?

*strictly speaking 10 = 2.5 times more lethal than a pistol but this gun is
many many many more times more lethal than hand guns rated at 2-4 ,
infact thinking about it it has this power:

helicopter = 250 assault rifle bullets
helicopter = 3 P*laser blasts

hence 250/3 = 83.3 assault rifle bullets which means its lethality is much
much more than 10.

----------------

Antique machine gun

Stats
Rate of fire : 8
Accuracy : 6
Power : 8
Range : 6
Spaces : 28
Shots : 34

Fire 1 = Auto fire
Fire 2 = nothing

Comments : This is a fair gun but it has a weakness it can only be reloaded
when it is spent completely so with its max ammo at 36 shots having 1 bullet
left in it means you have to use it before reload .If you find yourself in such a
situation just fire off the extra bullet and then reload. Reloading can also take
a life time with this gun though so be careful!.

---------------

Cobra assault cannon

Stats
Rate of fire : 10
Accuracy : 4
Power : 10
Range : 6
Spaces : 28
Shots : 100

Fire 1 = Full auto
Fire 2 = Full auto

Comments : Nice but not that nice you should give it to your team mates
since they can use it much better than you beware the 2 second warm up
time though and its horrible accuracy makes it worse than the assault rifle.
Though crouched next to a spawner its great.

-------------------

Frag grenade

Stats
Rate of fire : 1
Accuracy : 6
Power : 8
Range : 8
Spaces : 3
Shots : 1

Fire 1 = throw
Fire 2 = throw

Comments: You will never use it has long delay btw and bullets are much
faster anyhow so this is kind of defunct.

--------------

Gas grenade

Stats
Rate of fire : 1
Accuracy : 6
Power : 8
Range : 8
Spaces : 3
Shots : 1

Fire 1 = throw
Fire 2 = throw

Comments :

-------------------------

Smoke grenade

Stats
Rate of fire : 1
Accuracy : 6
Power : 0
Range : 8
Spaces : 3
Shots : 1

Fire 1 = throw
Fire 2 = throw


Comments : worthless

--------------------
Rat bomb

Stats
Rate of fire : 1
Accuracy : 10
Power : 8
Range : 10
Spaces : 6 (per rat)
Shots : 1

Fire 1 = (hold activate rat)
Fire 2 = nothing


Comments: highly useful weapon for getting past laser fences and destroying
the spawning devices past them keep at least one handy at all times.Though
beware of going too near foot soldiers as they can step on you and you have to
start the rat run again.I'd recommend that you start missions with this weapon
use the rat to scout around and use it to destroy any spawners first then go out
on the offensive.




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