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Emperor - Battle for Dune Codes, Hints & Tricks
Emperor - Battle for Dune
Submitted by: jens lohse
King Worm Tip:
--------------
As soon as the final mission begins move the
"Duplicator" in front of the king worm and
duplicate a few sonic tank. Then move the sonic
tanks away from the duplicater. Otherwise they
will be hit by the super-kanon. Then take position
before attack the king worm. Don't let the tanks
stick together (because of the super-kanon).
And after a few attack you can move on to the
next game.
Hints:
------
Submitted by: rickHH
Infantry Defence - Atreides Only:
---------------------------------
Atreides have to be one of the strongest defenders,
with the Machine Gun Tower and the Missle Turret. It
is simple to defend with simple Infantry, First find
the entrance. If possible find the main one. Build 10
Kindjal Units and 10 Snipers. Place 5 Kindjal and 5
Snipers on either side of the entrance. Deploy the
Kindjal and bingo, you've got the kindjal to take out
tanks and the snipers to take out infantry.
Sniper Offence:
---------------
Atreides Only First off, build 6 snipers, If there are
barrels around the builds of the base and such..thats all
you'll need. If not, add 6 Mongooses and and 8 Bikes to
the list. That should do fair, add stronger units as the
diff. goes up. This should work when there are two entrances,
bring the snipers around rear, and start picking off
Infantry [ Or barrels ]. All their units should come after
the snipers then fly the bikes into the middle of the base
to take out defences and the units from behind. Then have
the Mongooses paste the base.
Creeper Tank - Atreides Only:
-----------------------------
First build 5 Engineers and an APC, Pile the Engineers into
the APC, park the APC infront of the opponent's base. Once
it cloaks, creep it slowly an inch at a time, keeping it
cloaked. Once the APC is deep enough without being seen,
unload it and take over 5 buildings. Sell them, you'll get
infantry and money.
Infantry Offence - Counter - Ordos Only:
----------------------------------------
A simple way to take out any offence of infantry, is just a
few Mortor infantry, just deploy them at the top of the ramp.
Out of ranges of the Kindjal and snipers. They'll get a height
advantage and take them out in a few seconds.
Infantry Offence/defence - Ordos Style:
---------------------------------------
The same can be done with ordos, all you need is a mortors
instead and The Freman Subhouse. The Freman warriors have
same range as snipers and can cloak..
Infernal Offence - Harkonnan Only:
----------------------------------
For a nice attack force from Harkonnan, not that a few tanks
can't take out half an opponents force. First 4-10 Inkvine
Tanks and about 25 Flame troopers. With the Inkvines fireing
away, and the flamers igniteing the remaining waste from the
Inkvine's attacks. Your sure that any Infantry will be ash
and you'll be turning tanks into microwaves..
Overwhelming Forces - Ix Sub-House:
-----------------------------------
With any House and the Ix Subhouse, Build a duplicator and
one of your strongest units (Ordos:Deviator,
0Harkonnan:Devisator, Atredies:Sonic Tank ). Build two Adv.
Carryalls, and drop them near a base, On rock..I've made
that mistake...Deploy the Duplicator, and simply duplicate
the unit you brought with it, and just send the units in,
not the real one..so you get a free supply of strong units
that build in seconds. Another trick to use on the Ordos is
to duplicate the enmies laser tanks..The duplicate laser
tank will shoot the sheilds will refract and blow both of
them up. You didnt pay for you tank so no shead tears.
The Laser tank is also great to mass produce..as it is fast
and will move away so you can make more.
Harkonnen: Easy win against the CPU:
------------------------------------
Build four or more Harkonnen Devastators and for to eight Advanced
Carryalls. You may need to build more then 4 when fist attempting
this trick -- for beginners start with eight to twelve. Number the
Devastators group "1" and each Carryall a number after that (such
as 2, 3, 4, 5, 6, 7, 8, 9). Collect all your Devastators and then
Transport them to best location in the enemy's base. If they do not
have a weak point, you can attack by way of the front door or make
a suicide run for the Construction Yard and Factory. If you take the
front door approach, just keep your team close, and concentrate
firepower on one unit at a time. Remember to take out Laser Tanks
and missile-type enemies first. You may go full force, but the CPU
is dumb and will send all units to attack -- do not worry, they will
be slapped down with ease. If you take the suicide approach, just go
for the Construction Yard and then the Factory. Better yet, if the
Refineries are close to each other, take them both out and the CPU
will sell all structures 90% of the time. Then, all you have to deal
with is the last of their units.
Harkonnen: All House units:
---------------------------
Capture a Construction Yard of a different House. Make sure you have a
Advanced Carryall near and select the Construction Yard. Then, select
somewhere else on the map. The Construction Yard will undeploy and turn
back into an MCV. At this point you can grab it with the Advanced Carryall
and take it back to your base, where you can then redeploy it and build
the entire army of your enemy. In this manner you can have every unit
(except SubHouse) in one game. With this flexibility you can have the
ultimate army.
Harkonnen: Steal Harvesters:
----------------------------
Get some Advanced Carryalls and you can steal the enemy's Harvesters.
Make sure you do not go too close to your own forces. If you do, then
your own Carryall may be damaged or destroyed as your own units try to
kill the Harvester. In this way you can keep them out of the game
without alerting the enemy that a unit has been lost (if playing human
player). The CPU may or may not make a new one, and in this way you can
slow them down. This trick also works for stealing any other unit,
however it is dangerous because it wont pick the unit up immediately.
It takes a few seconds to become airborne, and while on the ground any
weak unit can take a pot shot at you.
Atredes: Stopping sieges with Minitowers:
-----------------------------------------
The Atredes Minitower unit (huge four-turreted mech) is
extremely powerful. Use the following trick to stop the
AI's siege with those Minitowers. Get several cheap AA
units and an Advanced Carryall unit to pick up the Minitowers,
which the AI never escorts. Place them carefully near the AA
troops. That will keep the troops from hitting your Advanced
Carryall. The Minitower will not be able to fire. This works
best for the Ordos. If your Carryall is hit, then it will repair
itself.
Leeches:
--------
When you pick up any enemy Tank with an Advanced Carryall, drop it next to
Tleixau Leeches in your base. You will get a free Leech and you will not
have to worry about the Leeches dying because your other forces will attack
the enemy Tank. Leech enemy harvesters, but do not destroy the Harvesters.
You will find out where the enemy base is located, and if you are lucky,
enemy units will be leeched.
Extra resources:
----------------
If you are running low on money, send a few units to search for wrecked vehicles
such as Sandcrawlers, Harvesters, and Dune Buggies. Have your units destroy these.
Each one you destroy will drop a crate that is worth $2000.
Destroying powerful enemy units:
--------------------------------
The CPU always has something powerful available. The CPU usually sends at least
eight to ten powerful units at a time. It is important to keep the way enemy
units get into your base blocked. To do so, either block it with many infantry,
a decent amount of vehicles, or a decent amount of both. Note: Do not use these
units to invade enemy territory -- make a certain area where you put those
units.
Invulnerability:
----------------
Notice there is a black border in all maps. By entering it, you're unit becomes
invisible to the enemy, thus granting you invulnerability. This is a perfect
cheat for an Air Drone base camp to destroy any enemy aircraft that comes out
from a Hangar that could possibly be built near this black border. You can also
use other units to base camp, a Harkonnen Air Defense would be a perfect example,
as it can destroy enemy structures, forcing them to not build near the black
border. If you do not understand what the black border is, then check around the
map, noticing a blacklish area that cannot be revealed. You can enter this black
border only a little.
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