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Emperor - Battle for Dune Codes, Hints & Tricks

Emperor - Battle for Dune

Submitted by: jens lohse

King Worm Tip:
--------------
As soon as the final mission begins move the 
"Duplicator" in front of the king worm and 
duplicate a few sonic tank. Then move the sonic 
tanks away from the duplicater. Otherwise they 
will be hit by the super-kanon. Then take position 
before attack the king worm. Don't let the tanks 
stick together (because of the super-kanon). 
And after a few attack you can move on to the 
next game.

Hints:
------
Submitted by: rickHH

Infantry Defence - Atreides Only: 
---------------------------------
Atreides have to be one of the strongest defenders, 
with the Machine Gun Tower and the Missle Turret. It 
is simple to defend with simple Infantry, First find 
the entrance. If possible find the main one. Build 10 
Kindjal Units and 10 Snipers. Place 5 Kindjal and 5 
Snipers on either side of the entrance. Deploy the 
Kindjal and bingo, you've got the kindjal to take out 
tanks and the snipers to take out infantry. 

Sniper Offence: 
---------------
Atreides Only First off, build 6 snipers, If there are 
barrels around the builds of the base and such..thats all 
you'll need. If not, add 6 Mongooses and and 8 Bikes to 
the list. That should do fair, add stronger units as the 
diff. goes up. This should work when there are two entrances, 
bring the snipers around rear, and start picking off 
Infantry [ Or barrels ]. All their units should come after 
the snipers then fly the bikes into the middle of the base 
to take out defences and the units from behind. Then have 
the Mongooses paste the base. 

Creeper Tank - Atreides Only: 
-----------------------------
First build 5 Engineers and an APC, Pile the Engineers into 
the APC, park the APC infront of the opponent's base. Once 
it cloaks, creep it slowly an inch at a time, keeping it 
cloaked. Once the APC is deep enough without being seen, 
unload it and take over 5 buildings. Sell them, you'll get 
infantry and money. 

Infantry Offence - Counter - Ordos Only: 
----------------------------------------
A simple way to take out any offence of infantry, is just a 
few Mortor infantry, just deploy them at the top of the ramp. 
Out of ranges of the Kindjal and snipers. They'll get a height 
advantage and take them out in a few seconds. 

Infantry Offence/defence - Ordos Style: 
---------------------------------------
The same can be done with ordos, all you need is a mortors 
instead and The Freman Subhouse. The Freman warriors have 
same range as snipers and can cloak.. 

Infernal Offence - Harkonnan Only: 
----------------------------------
For a nice attack force from Harkonnan, not that a few tanks 
can't take out half an opponents force. First 4-10 Inkvine 
Tanks and about 25 Flame troopers. With the Inkvines fireing 
away, and the flamers igniteing the remaining waste from the 
Inkvine's attacks. Your sure that any Infantry will be ash 
and you'll be turning tanks into microwaves.. 

Overwhelming Forces - Ix Sub-House: 
-----------------------------------
With any House and the Ix Subhouse, Build a duplicator and 
one of your strongest units (Ordos:Deviator, 
0Harkonnan:Devisator, Atredies:Sonic Tank ). Build two Adv. 
Carryalls, and drop them near a base, On rock..I've made 
that mistake...Deploy the Duplicator, and simply duplicate 
the unit you brought with it, and just send the units in, 
not the real one..so you get a free supply of strong units 
that build in seconds. Another trick to use on the Ordos is 
to duplicate the enmies laser tanks..The duplicate laser 
tank will shoot the sheilds will refract and blow both of 
them up. You didnt pay for you tank so no shead tears. 
The Laser tank is also great to mass produce..as it is fast 
and will move away so you can make more. 

Harkonnen: Easy win against the CPU: 
------------------------------------
Build four or more Harkonnen Devastators and for to eight Advanced 
Carryalls. You may need to build more then 4 when fist attempting 
this trick -- for beginners start with eight to twelve. Number the 
Devastators group "1" and each Carryall a number after that (such 
as 2, 3, 4, 5, 6, 7, 8, 9). Collect all your Devastators and then 
Transport them to best location in the enemy's base. If they do not 
have a weak point, you can attack by way of the front door or make 
a suicide run for the Construction Yard and Factory. If you take the 
front door approach, just keep your team close, and concentrate 
firepower on one unit at a time. Remember to take out Laser Tanks 
and missile-type enemies first. You may go full force, but the CPU 
is dumb and will send all units to attack -- do not worry, they will 
be slapped down with ease. If you take the suicide approach, just go 
for the Construction Yard and then the Factory. Better yet, if the 
Refineries are close to each other, take them both out and the CPU 
will sell all structures 90% of the time. Then, all you have to deal 
with is the last of their units.

Harkonnen: All House units:
---------------------------
Capture a Construction Yard of a different House. Make sure you have a 
Advanced Carryall near and select the Construction Yard. Then, select 
somewhere else on the map. The Construction Yard will undeploy and turn 
back into an MCV. At this point you can grab it with the Advanced Carryall 
and take it back to your base, where you can then redeploy it and build 
the entire army of your enemy. In this manner you can have every unit 
(except SubHouse) in one game. With this flexibility you can have the 
ultimate army.

Harkonnen: Steal Harvesters:
----------------------------
Get some Advanced Carryalls and you can steal the enemy's Harvesters. 
Make sure you do not go too close to your own forces. If you do, then 
your own Carryall may be damaged or destroyed as your own units try to 
kill the Harvester. In this way you can keep them out of the game 
without alerting the enemy that a unit has been lost (if playing human 
player). The CPU may or may not make a new one, and in this way you can 
slow them down. This trick also works for stealing any other unit, 
however it is dangerous because it wont pick the unit up immediately. 
It takes a few seconds to become airborne, and while on the ground any 
weak unit can take a pot shot at you.

Atredes: Stopping sieges with Minitowers:
----------------------------------------- 
The Atredes Minitower unit (huge four-turreted mech) is 
extremely powerful. Use the following trick to stop the 
AI's siege with those Minitowers. Get several cheap AA 
units and an Advanced Carryall unit to pick up the Minitowers, 
which the AI never escorts. Place them carefully near the AA 
troops. That will keep the troops from hitting your Advanced 
Carryall. The Minitower will not be able to fire. This works 
best for the Ordos. If your Carryall is hit, then it will repair 
itself.

Leeches:
--------
When you pick up any enemy Tank with an Advanced Carryall, drop it next to 
Tleixau Leeches in your base. You will get a free Leech and you will not 
have to worry about the Leeches dying because your other forces will attack 
the enemy Tank. Leech enemy harvesters, but do not destroy the Harvesters. 
You will find out where the enemy base is located, and if you are lucky, 
enemy units will be leeched. 

Extra resources:
----------------
If you are running low on money, send a few units to search for wrecked vehicles 
such as Sandcrawlers, Harvesters, and Dune Buggies. Have your units destroy these. 
Each one you destroy will drop a crate that is worth $2000.

Destroying powerful enemy units: 
--------------------------------
The CPU always has something powerful available. The CPU usually sends at least 
eight to ten powerful units at a time. It is important to keep the way enemy 
units get into your base blocked. To do so, either block it with many infantry, 
a decent amount of vehicles, or a decent amount of both. Note: Do not use these 
units to invade enemy territory -- make a certain area where you put those 
units.

Invulnerability:
----------------
Notice there is a black border in all maps. By entering it, you're unit becomes
invisible to the enemy, thus granting you invulnerability. This is a perfect 
cheat for an Air Drone base camp to destroy any enemy aircraft that comes out 
from a Hangar that could possibly be built near this black border. You can also
use other units to base camp, a Harkonnen Air Defense would be a perfect example,
as it can destroy enemy structures, forcing them to not build near the black 
border. If you do not understand what the black border is, then check around the 
map, noticing a blacklish area that cannot be revealed. You can enter this black 
border only a little.

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