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Lord Of The Rings - The Battle for Middle-Earth 2 Codes, Hints & Tricks

Lord Of The Rings - The Battle for Middle-Earth 2

Hints:
------
Submitted by: conner54

Ring Heroes:
------------
Every map in skirmish or multi-player mode has Gollum cloaked on it. 
When you find Gollum, kill him and you will get the ring. 
Take it back to your fortress and have the troop that is carrying 
the ring enter the fortress in order to recruit a Ring Hero for 
9,000 resources. Your Ring Hero uses no command points. 
Men, Elves and Dwarves can recruit Galadriel. Mordor, Isengard, 
and Goblins can recruit Sauron. The easiest way to get the ring 
is to let an enemy find Gollum then kill them after they obtain 
the ring. The only way to stop them before they reach their base 
is to chase them down with a mounted unit, have a created hero 
teleport into their path, or to summon allies into their path 
using a power.

Defeating large groups of enemies: 
----------------------------------
Have a lot of defensive structures in your base and teleport the 
opponents to your base. The towers should kill the enemies before 
they can do much damage. The Convert spell will also work, because 
they are free men.


Defeating Giant Trolls with ease:
---------------------------------
Submitted by: Unbeatable_pmf

It is always a good tactic to create a custom hero with a lot of power
(Say about at least a level of 15).Not only will you be able to defeat 
those giant trolls or summoned balrog's with ease,You will also be able 
to defeat other hero's in no time.I find this a great way in defeating 
my opponents.

Grey Havens:
------------
Start at the bottom-most part. Build as many resource collectors as possible. 
Then, capture the Shipright. Get Builders to build Wall Hubs where the Cave Trolls 
lair is found (kill it first). Build a wall. Then, build units and an upgrade 
structure. Get your units upgraded as much as possible. Put some by the wall to 
defend it. Send the rest to the Shipright. Build the number of transports needed. 
Put the units by the Shipright onto the transports. Send the transports to the enemy 
camp. Optionally, split your units up and surround the camp. Destroy all the structures 
except for the fortress. Finally, destroy the fortress. 

General strategies:
-------------------
Do not just rush your opponent's territory. Either send in a camo capable unit or a 
very cheap, weak unit such as Orc Warriers. Scope out your opponent's base before 
attacking with stronger units When attacking, use melee soldiers so attack buildings 
and use Bowmen and Cavalry on enemy units.

The Shire:
----------
The third level of the Evil campaign is a mission where you must capture the Shire. 
This mission is very easy up to a point. Play the mission until you must build a base 
in the Eastfarthing. Build a base with two of each building (including Fortresses). 
Also, build at least ten Sentry Towers. Upgrade your Fortress to the maximum and build 
all your Fortress expansions as Mountain Giants. Stay in your base and repel all 
Dunedain attacks until you have killed all them all. You will be notified when all 
Dunedain have perished. When you reach the part where you must destroy the three 
remaining Seats of Power, only send one Goblin horde to destroy them, as there is 
literally no resistance with the Dunedain defeated. Do not destroy the Seat of Power 
in the bottom-left corner of the mini-map. At this point, build a large army with at 
least 750 command points available. Buy all available upgrades for your Goblins. 
Send all your units to the large, grassy field at the bottom-left corner of the 
mini-map, just south of the last remaining Seat of Power. Destroy the last remaining 
Seat of Power with as little units as possible, then retreat a short distance to the 
north. You must do this because a volley of arrows will kill many goblins if you 
remain in that grassy field. After a few seconds, quickly return to the grassy field 
and a large army from Isengard will emerge, led by Grima Wormtoungue. Fight this army 
until only two Goblin hordes remain in your forces. Send these troops to your base, 
and build as many Goblin hordes as quickly as possible. In a very short time the army 
will attack your base. Do not try to defend any other buildings besides one Goblin 
cave and your Fortress. Uruk-Hai will lay waste to your forces in a short time, but 
your fully upgraded fortress should hold them back while you construct more Goblin 
hordes. After awhile of relentless Uruk-Hai attacks, the flow of enemies should stop. 
At this time, re-build your base and construct a large army. Lead this army into the 
Isengard base and kill Grima. This part of the level is very difficult, as the 
Ballista will quickly destroy your units. Destroying the Ballista first is recommended.

Postern Gates:
--------------
When building a wall around your base in Skirmish mode, never put in gates. Always put 
in Postern Gates. A Postern Gate is a small door in a wall that allows allies to pass 
through, but not enemies. It is invisible to the enemy, making passing through a wall 
virtually undetectable, and allies can pass through a Postern Gates as fast as they 
would pass through a regular gate. 


Glitch: Hero power transfer:
----------------------------
Use the following trick to give a hero any power(s) desired, but it requires some time 
and a lot of patience. First, make a hero with no powers then a second hero with the 
power desired (for example, an elf hero with Healing). Then, stack them together on the 
playfield. Click on the hero with the single power. Go to the "Powers" menu. When you click 
"Customize", immediately press the quick switch key to your hero with no powers. 
When you enter the powers menu, the "hero" using the powers from the power menu will be 
the hero with no powers. Next, click on the blank unit portrait (the picture of power will 
not be there) where the desired power is located and re-select it. You can now make other 
heroes with the desired powers you want and put them on your new glitched hero. 
Note: You cannot "pull" multiple powers from the valid hero unit; you will still need to 
add them one by one to the glitched unit. 

Glitch: Invincible Troll:
-------------------------
Kill a Troll while it is still coming out of the Troll Cage. It will be invincible. 
It will freeze where it is, and you will still be able to shoot at it. You can still 
gain power points from shooting it. Eventually, it will unfreeze and attack any enemies. 

Glitch: Unlimited health for elves:
----------------------------------- 
Create an elf hero with self-heal. You can get no recharge time on it. When you want to 
click on it, do so but immediately move to another location. It will not recharge. You can 
do this as many times as desired.

Glitch: Dol Guldur: Reveal entire map permanently: 
--------------------------------------------------
First, you must have played the map in Skirmish mode to get the feel of it. Play it at 
least three times and memorize the locations. When you start the level in the Good campaign, 
you must have the Tom Bombadil power and Elrond's Farsight power. Use Elrond's power and
 eyeball the Dark Shroud to find the middle section of Dol Guldur (the part with the 
fortress in it). Note: You can see the texture of the terrain as you move the the Farsight 
power's pointer. Once you have successfully revealed the fortress area, summon Tom Bombadil 
just in front of the fortress. Once he is in, the shroud should disappear permanently with 
no fog of war. You can see exactly what the enemy is doing at the moment. 
You can use Bombard, Flood, Earthquake, or Sunlight, to attack enemy units and buildings, 
and when they are weakened, launch the assault with your army.

Easy experience:
----------------
Use the following trick to level your race up in Skirmish mode quickly. Create a hero that 
can learn the Recruit Battlions power. Set up a game against an easy AI with a handicap 
of -95%. As soon as the game starts, create your hero and rush into the enemy's. Use the 
power to summon a battalion and the skirmish will be over in two minutes.

Easy win against brutal army:
-----------------------------
On skirmis misions, select to fight a brutal army and then put a handicap os -95%. This 
will make them take longer to destroy structures and make them weaker. 
(This will also affect enemy structures)

Glitch Heros:
-------------
OK..To make a glitch hero simply choose the one you want to glitch- i.e. my troll is a 
wizard so i did this- select the wizard and make sure his name is close to the others 
name-magnar the wizard to naxus the troll-and on the wizard that starts with m's spell 
selection press n or whatever letter urs is at the same time you click edit on the spell 
selection and if it doesnt work try it again i have 9 glitch heros.



Final Good Campaign(Dol Gundor):
--------------------------------
Submitted by: ajitem15

If you are having difficulties in playing the last good campaign or in defeating the balrog 
in the final good campaign then i have a trick.First,when you start the last campaign you 
have Elrond and some Elves and one battalion of Dwarves(Axe thrower)First Build a base there 
as you have some builders and then go in an attack move order at the noth signal fire.After 
capturing return to the base immidiately and wait for the Erebor reinforcements to come.
Then issue all of them an attak move order to the soth signal fire or if you have the 
earthquake power,summon it on the camp.the whole camp will be destroyed and you can easily 
capture the signal fire.Then you have Mirkwood reinforcements.Now the objective(BREACH THE 
INNER WALL OF DOL GONDUR)cames on the screen but first you will need to defeat all the 
catapults and arrow towers.For that send your Hero(Thrainduil)to attack the catapults and 
towers.Then if you have the sommon tom bombadil power,summon it inside the Dol Gundor and 
the objective comes you have breached the inner walls of Dol gundor.Now do not charge your 
army because as your army moves towards enemy fortress The balrog comes to attack you.
So summon the earthquke or Bombard power again on their fortress.So now the Balrog comes out.
Summon various powers for reinforcements and attack the Balrog but be careful he is much stronger.
After you defeat the Balrog Charge your army and win the campaign.


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