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Master of Orion 3 Codes, Hints & Tricks

Master of Orion 3

Updates by: Aduh
Submitted by: conner54      

Hex Cheat:
----------
Open your saved game file with a hex editor. 
Find the start offset of your game name (empire name) in the file.
 
Add this offset + 27. This 4 byte equals the money. 
for example, your money is
(00) 00 00 d7 = $215
change into ->
(00) 0f 42 40 = $1,000,000
keep the left bit '(00)' unchanged.

Special messages:
-----------------
Submitted by: Benzschwagel

Enter one of the following words in the search feature of the encyclopedia 
to view programmer messages and other special messages in the 
following topic titles: 

Bumper Stickers 
Feudal Sakkra Culture 
Feudal Sakkra Culture 2 
Give a man a fish... 
Haiku by Hans 
Kiss me, I'm Irish 
Light Bulbs: New, Old, and Silly 
MOO3 Underwear - Order Today! 
Rantz and the Mrrshans 
Special Thanks 
SURVIVOR MoO! 
The Hitchhikers Guide to Orion 
The MMORPG We All Want 
The Rantz Song 
Untitled 
Wacky Credits! 
Welcome to the Forums

War rocks:
-----------
There are about fifty races and 500 possible names. However, if there is a 
Silicoid empire named Chanmmos it will declare war once every three turns 
like this:

Turn 1:Declare War
Turn 2:War
Turn 3:End War
Turn 1:Declare War
Turn 2:War
Turn 3:End War
etc. 

Cheat Codes:
------------
The following procedure will allow you to increase the number of race points you 
get when customizing a race at the beginning of a game and requires a program such
as WinZip or WinRAR. Note: This procedure involves editing a game file; create a 
backup copy of the file before proceeding. Open the "Common" folder in the game 
directory. Example: "c:\program files\infogrames interactive\master of orion 3\
gamedatasets\classic_01\gamedata\common". Make a back up of the "spreadsheets.mob" 
file. Open "spreadsheets.mob" with a .ZIP utility such as WinZip or WinRAR. 
Find and extract the "racemodifiers.txt" file from the list. Right click the 
unzipped file, select "Properties", and uncheck the read only box. Open the file 
with a text editor. Scroll down to the second table named "RacePickPoints". You 
will see a list of races followed by three columns. Avoid changing the first two
columns, as they determine species and race. The third column is the number of 
pick points you originally have to available during the customization of your 
race at the beginning of the game. Changing the value from whatever it is set 
at to 1000 gives you more than enough to get whatever you want. After editing 
the values, save the file and recheck the read only box under preferences. 
Create a folder titled "spreadsheets" where the "spreadsheets.mob" file is 
located, and put the "racemodifiers.txt" there. You can now run the game and 
your changes will take effect. Also, certain races cannot have certain skill 
levels. For example, Humans cannot have "Superior Toughness". You can however
scroll down to "RaceToughness" in the "racemodifiers.txt" file and replace the
"X" in the Superior column, Human row with a value. 
Now during race customization, you can change "Human Toughness" to "Superior".
You can change any value in these tables.

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