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Master of Orion 3 Codes, Hints & Tricks
Master of Orion 3
Updates by: Aduh
Submitted by: conner54
Hex Cheat:
----------
Open your saved game file with a hex editor.
Find the start offset of your game name (empire name) in the file.
Add this offset + 27. This 4 byte equals the money.
for example, your money is
(00) 00 00 d7 = $215
change into ->
(00) 0f 42 40 = $1,000,000
keep the left bit '(00)' unchanged.
Special messages:
-----------------
Submitted by: Benzschwagel
Enter one of the following words in the search feature of the encyclopedia
to view programmer messages and other special messages in the
following topic titles:
Bumper Stickers
Feudal Sakkra Culture
Feudal Sakkra Culture 2
Give a man a fish...
Haiku by Hans
Kiss me, I'm Irish
Light Bulbs: New, Old, and Silly
MOO3 Underwear - Order Today!
Rantz and the Mrrshans
Special Thanks
SURVIVOR MoO!
The Hitchhikers Guide to Orion
The MMORPG We All Want
The Rantz Song
Untitled
Wacky Credits!
Welcome to the Forums
War rocks:
-----------
There are about fifty races and 500 possible names. However, if there is a
Silicoid empire named Chanmmos it will declare war once every three turns
like this:
Turn 1:Declare War
Turn 2:War
Turn 3:End War
Turn 1:Declare War
Turn 2:War
Turn 3:End War
etc.
Cheat Codes:
------------
The following procedure will allow you to increase the number of race points you
get when customizing a race at the beginning of a game and requires a program such
as WinZip or WinRAR. Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Open the "Common" folder in the game
directory. Example: "c:\program files\infogrames interactive\master of orion 3\
gamedatasets\classic_01\gamedata\common". Make a back up of the "spreadsheets.mob"
file. Open "spreadsheets.mob" with a .ZIP utility such as WinZip or WinRAR.
Find and extract the "racemodifiers.txt" file from the list. Right click the
unzipped file, select "Properties", and uncheck the read only box. Open the file
with a text editor. Scroll down to the second table named "RacePickPoints". You
will see a list of races followed by three columns. Avoid changing the first two
columns, as they determine species and race. The third column is the number of
pick points you originally have to available during the customization of your
race at the beginning of the game. Changing the value from whatever it is set
at to 1000 gives you more than enough to get whatever you want. After editing
the values, save the file and recheck the read only box under preferences.
Create a folder titled "spreadsheets" where the "spreadsheets.mob" file is
located, and put the "racemodifiers.txt" there. You can now run the game and
your changes will take effect. Also, certain races cannot have certain skill
levels. For example, Humans cannot have "Superior Toughness". You can however
scroll down to "RaceToughness" in the "racemodifiers.txt" file and replace the
"X" in the Superior column, Human row with a value.
Now during race customization, you can change "Human Toughness" to "Superior".
You can change any value in these tables.
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