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Original War Codes, Hints & Tricks
Original War
Hint:
-----
Submitted by: john w
To get money from veichels you already made put a
mechnaic in a veichel (make sure you have a upgraded
workshop first)tell the guy to recycle the vehicle
and you get money.
Gameplay Tips:
--------------
By Steven W. Carter
scarter831@earthlink.net
Armories make excellent defensive structures early in the
game.
Mechanics get a double level bonus inside vehicles, and
soldiers get a double level bonus inside weapon turrets.
Characters can reach a maximum level of 10 for each class.
The heavier the tread, the better the defense for vehicles.
An upgraded depot gets a wider sphere of influence.
Soldiers are useful early in the campaigns, but mechanics
are best by the end.
Oil power plants cause a constant drain on your oil reserves,
but a single oil drilling tower can support three oil power
plants. Meanwhile, solar and Siberite power plants only
require a one-time fee.
During in-game cinematics, you can still use the numpad
``+'' and ``-'' keys to speed up or slow down the proceedings,
and you can use the enter key to skip lines of dialogue.
Map editor:
-----------
After you complete everything, you will unlock the map editor.
This allows you to create your own missions.
One On One mission: Easy completion:
------------------------------------
Have John Macmillan in a heavy gun turret on the hillside to the east of
the base. Have Joan Furgusson do everything. Also let her train apemen
for the crates.
P.M. Belkov's relative:
-----------------------
In the first Russian mission, allow P.M. Belkov to die. In the next mission
his relative I.M. Belkov will appear. Note: Sometimes the game will glitch.
Y.I. "Burlak" Gorky's Masha:
----------------------------
Y.I. "Burlak" Gorky's Masha is recommended for Burlak's Masha Gatling Gun
Medium Track Alaskite.
Last mission of Americans: Winning easy:
----------------------------------------
When John finishes talking you and 4 other men walk to the hill, if you
can kill one before he becomes under your command then you will not be
attacked by anyone as this is a glitch, also you can build your base
inside the Allied base and not be sent off.
Base invasion:
--------------
A good way to invade someone's base is as follows.
American - Lots of heavy gun tanks
Russian - Lots of Behemoths
Arab - A blend of self-propelled bombs and motor operators
Hint:
-----
Submitted by: j2o_17_07
fmail: josh.c
When on the american mission (one on one) no. 14, use both Jon mcmillian and Joan
fergerson to to do most things in the base. But from the beggining of the campain
build up all of his skills YES all! (Including mechanical engerneering and scientist).
And of course the soldier skills. And dont leave Joan fergusson out lol. And use
computer controlled vehicels not remote controlled. Apemen also help alot. P.S.
What do you do to complete the game, do you need all medals on each mission for
both campains and then where do you go to creat your own map for your own missions.
Please send to my e-mail address because i want more out off the game because its
so addictive lol. Please send back as soon as possible.
Get rid of D.N. Platonov:
-------------------------
If you are tired of Platonov saying "Send someone" or "Come and pick them up
yourself", rarley he goes a bit too far out of his base and will go into the
Western American Base, where they have a depot and two bunkers. If this happens
correctly, Platonov will be killed and is no longer in the game. In scenes with
Platonov and Gorky, it will seem as if Gorky is speaking to himself.
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