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Sid Meiers Pirates Codes, Hints & Tricks

Sid Meiers Pirates

Easy Specialists:
-----------------
Submitted by: Muhammad Aizzat Rohimi

Attacking and boarding a smuggler's vessel usually yields a specialist 
(for example, Carpenter, Sailmaker, etc.). 

Double Shot:
------------
Submitted by: Muhammad Aizzat Rohimi

When choosing the ammo type, select the chain balls. Then, immiediately after firing, 
click the round balls and you will fire both of these ammo types in the same shot. 


Easy dance sequences:
---------------------
Submitted by: Haspa

Press [Pause/Break] when your dance partner gives you a hand signal for 
you to move. 
Then, quickly resume the game and press the correct direction key.
 
Alternate dialogue:
--------------------
Set the system date to September 19th to have everyone's dialogue sound like a 
pirate. 

Easy sea battles:
-----------------
When battling other ships, get in front of them. Have them chase you, and when your guns 
are fully loaded, turn, fire, and straighten again. Repeat this until you wish to board or 
their sail falls and they surrender. It is best done when you use grape shot or chain shot.

Easy land battles:
------------------
Land battles are difficult to win, even if you have more soldiers than the enemy. The key 
strategy to remember is to hide in the trees. The soldiers attacking your troops in the trees 
will have less than a 20% chance of inflicting critical damage, and all damage is divided in 
half. Also watch your morale. If your troop's morale gets low enough, they may run away from 
battle. Always enter battle with about one quarter moor troops than the city guards. You can 
also weaken enemy ports and cities by alerting Pirate Havens and Indian Villages. The Indians 
or pirates will assault the town, making the town lose guards, whether or not they win the 
battle. This also makes the city lose wealth, however . If the city was once "Prosperous" it 
may go down to "Poor" or "Modest". If this happens too much, alert the missionaries in the 
Missionary Camps. Tell them to travel to the city you want to become wealthier, then attack 
the city. You must attack cities at the correct moment. Waiting too long after sending in 
missionaries may result in more guards accumulating than before. You should wait only two to 
five days. 
Get your buccaneers to the front lines whether in the trees or not. It does not matter if you 
have a significantly greater force. Then, have your pirates and officers get into position for 
flanking. The best way to do this is to send more than one group of pirates against one enemy 
in case the enemy moves. Before you attack the soldiers with your pirates, attack them with your 
buccaneers by holding [Shift] then selecting the "Next Turn" button on the control panel. This 
should either kill or significantly weaken the soldiers. Also, make sure you search for a hill 
to flank the enemy from. If you use this strategy, you can easily defeat an enemy that is only 
five or more soldiers weaker than yourself.

Easy money:
-----------
Reach the rank of Count with any or all nations. Then, go into ship battles with any desired 
ship. Damage it a lot, but not to the point where it explodes. Keep the ship and go to a port 
where you are at the rank of Count or higher. Talk to the shipwright. You will get free repairs. 
You can repair a damaged ship for free and sell it for a lot more.

Alternate dancing mini-game ending: 
-----------------------------------
When the Governor's daughter gives you the hand signal, select the button for the hand movement 
just after she gives you the signal. You will do a special dancing move which will get her heart 
up very fast, if you do it many times in a row. If her heart is big enough when the mini game is 
over, instead of kissing her hand, you will spin her around and she will then kiss you. 
Afterwards she will likely give you a present or extremely valuable information.

City characteristics:
---------------------
The following are the different types of cities and their characteristics. Note: Poor defenses 
and weak defenses are different. Poor defenses are worse than weak defenses. 

Capital Cities: Large and wealthy with strong defenses. 
Port Cities: Large and wealthy city with weak defenses. 
Towns: Large and poor with strong defenses. 
Colonies: Large and poor with weak defenses. 
Trading Posts: Small and wealthy with strong defenses. 
Strongholds: Small and poor with strong defenses. 
Villages: Small and wealthy with poor defenses. 
Outposts: Small and poor with poor defenses. 


Unlock Ship of The Line (Frigate class):
----------------------------------------
Relentlessly attack shipping of the English, French, or Dutch, keep watch for a "New Warship" 
Ship of The Line sailing about

Unlock Royal Sloop (Sloop class):
---------------------------------
Often seen as a Pirate Hunter out of Spanish ports, attack shipping around a Spanish port and 
one may come out to attack you

Unlock Brig of War (Brig class):
--------------------------------
Often seen as Military Payroll carriers, or Troop Transports, attack as normal, beware of 
large amounts of enemy crew

Unlock Mail Runner (Pinnace class):
-----------------------------------
Offer to escort a war declaration or peace offering from a colony, and then attack the courier 
once out of port

No easter eggs here, mate:y
---------------------------
Open up the Piratopedia and look up the entry for St. Eustatius. Early in the entry the word 
'Eastern' is used and only the 'Easter' part of it is a hyperlink. Click it to access a hidden 
page that firmly denies the existence of any easter eggs in Sid Meier's Pirates.

Mysterious Sid:
---------------
In rare and random occasions, the Mysterious Traveler at the back of the tavern will instead 
be Sid Meier, the executive producer of the game. He will be most distinct, as he lacks the 
trademark beard of the other mysterious travelers. He otherwise acts just like a normal 
Mysterious Traveler

Easy money:
-----------
If you have more than one boat and are sailing and your crew says that they are taking one 
of your boats, just follow them and take it over. You will get it back, plus more money as 
it gives that boat's plundered money.

Happy Crew: 
-----------
A good way to keep a happy crew is to keep a good amount of food/luxuries/goods/spices/sugar 
but this is hard to keep on hand. Get your good ship upgraded then get a treasure ship ( you 
will hear about them from bar maids or just find 'em) they carry a lot of cargo so just keep 
two ships permananelty. Sell the others because they are usless. Keep a battle/fun ship and 
your big ship that carries supplies for long voyages.

Alternative dancing mini-game ending:
------------------------------------- 
When the Governor's daughter gives you the hand signal, select the button for the hand 
movement right after she gives you the signal. You will do a special dancing move which will 
get her heart up very fast, if you do it many times in a row. If her heart is large enough 
when the mini-game is over, instead of kissing her hand, you will spin her around and then 
she will kiss you. Afterwards she will usually give you a present or extremely valuable 
information.

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