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Sins Of A Solar Empire Codes, Hints & Tricks

Sins Of A Solar Empire

Stealing Resources:
-------------------
If you're interested (in single-player mode) in stealing resources 
from other empires, try the following method:
1.) Start a new game and play as usual, giving the other empires 
    time to build up their resources.
2.  When you're ready to steal resources (as you're running low on 
    resources yourself), save your game, quit, and then reload another
    empire to play as.
3.) Once you have loaded your alternate empire, go to the Diplomacy menu. 
    Send the resources from this empire to your "normal", default empire. 
4.) Save the game, quit, and reload your original empire. The resources 
    sent from the alternate empire should now be there -- you can repeat 
    this as much as you want.

Cheat Codes:
------------
Sins of a Solar Empire Cheat: Various File Hacks:
-------------------------------------------------
Submitted  by: Vivek Pandharkar

Head to your game's installation file (which will be something like 
"Stardock Games/Sins of a Solar Empire/"). In this folder, you'll find another folder 
called "Galaxy" which you should click. Now, please keep in mind, the following is both 
unverified and could potentially corrupt your game installation or cause other computer 
problems, so try this at your own risk.

Within the "Galaxy" folder, you'll see all sorts of systems from the game, tutorials, 
and more. Right-click on any file in the "Galaxy" folder and open it with Notepad. 
You should see the following string at the top of the text file:

homeplanetupgradelevel: population 
homeplanetupgradelevel: civilianmodules 
homeplanetupgradelevel: tacticalmodules 
homeplanetupgradelevel: home 
homeplanetupgradelevel: artifactlevel 
homeplanetupgradelevel: infrastructure

These strings mean different things, and represent upgrade choices that can increase tactical 
capacity, population, and more. Here's what they mean specifically:
population       = civilian infrastructure 
civilian modules = logistics capacity 
tactical modules = tactical capacity 
home             = capital planet (default when you start a game, cannot change) 
artifact level   = exploration (already at max when you start a game) 
infrastructure   = emergency facilities

I personally used the following settings in the above order: 4,2,2,1,2,3.
I'm almost positive that these values are the same for each faction, but I haven't yet 
tried these numbers for each scenario size or each map. Therefore, you may be limited to 
the actual max value depending on which galaxy map you choose.

If you head back to the same text file and scroll to the very bottom, you'll find a 
section that starts with "playercount [#]". You should find it right after the section 
describing the phase line connections. The section starting with "player 0" represents 
you. The three strings "startingcredits", "startingmetal", and "startingcrystal" are 
values of your starting material that can each be changed to a maximum of 9999. 
Change those values at your leisure.

Change Language:
----------------
Russian To English Conversion
Just delete the File (Game Folder)\Strings\Russian.str
Now start the game File : Sins of a Solar Empire.exe

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