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SpellForce - The Order of Dawn Codes, Hints & Tricks
SpellForce - The Order of Dawn
Submitted by: conner54
Cheatmode:
----------
Note:
Some versions of the game may require that [Left Ctrl] + ] or [Left Ctrl] +
[Plus] to display the
console window. Type one of the following case-sensitive codes then press
[Enter] to activate
the corresponding cheat function. Press [Esc] to close the console window.
While playing, bring up the console by pressing [CTRL] + ]. Then type:
Note: Requires version 1.02 of the game or higher.
Note: Change (1) with (0) or vice versa to disable the corresponding active
code.
Code Result
------------------------------------------------
Application:SetGodMode(1) - God Mode
Application:SetNoManaUsage(1) - Unlimited Mana
Application:FastHeroCast(1) Create - Heroes Fast
Application:SetBuildingFastBuildMode(1) - Fast Build
Application:SetFigureTechTreeMode(1) - All Units
Application:GiveMeGoods(99999) - Add Raw Materials
Application:SetBuildingTechTreeMode(1) - All Buildings
Atmosphere:TimeLock(1) - Freeze current time of day
Atmosphere:TimeLock (1) - Time froze
Atmosphere:SetHour (x) - Change Time (x= 0-24)
Atmosphere:SetAngle (x) - Cyle of Sun (x=0-x; 1-177=
Day ; 178-351= Night (Avtivite TimeLock before)
DebugInfo:LoadConfig (x) x=Number - Load Config
DebugInfo:SaveConfig (x) x=Number - Save Config
GameView:Mode_ShowDebugOn () - Switch World Block Debuger on
GameView:Mode_ShowDebugOff () - Switch World Block Debuger out
Camera:ScriptAddLookAt (x,x,x,x,x,x) x=Number
Camera:ScriptAddLookAtRelative (x,x,x,x,x,x,x) x=Number
Camera:ScriptAddMoveTo (x,x,x,x,x,x) x=Number
Camera:ScriptAddMoveToRelative (x,x,x,x,x,x,x) x=Number
Camera:ScriptAddSpline (x) x=Number
Camera:ScriptAddDeploy (x,x,x,x,x,x,x,x) x=Number
Camera:ScriptReset () Delete Camera Scripts
Camera:ScriptStart () Start Camera Scripts
Camera:MotionSpline_Reset ()
Camera:MotionSpline_SetBehaviour (x) x=Number
Camera:MotionSpline_AddSplinePoint (x,x,x) x=Number
Camera:MotionSpline_SetMovementLength (x) x=Number
Camera:MotionSpline_SetCorrection (x) x=Number
Camera:MotionSpline_SetSlowDown (x) x=Number
Camera:ScriptSplineLookAtPosition (x,x,x) x=Number
Camera:ScriptSplineLookAtApproachingModifier (x) x=Number
Camera:ScriptSplineModifyCursorSpeed (x) x=Number
Camera:ScriptSplineModifyCursorSpeedModifier (x) x=Number
Camera:ScriptSplineLookAtNpc (x) x=Number
Camera:ScriptSplineAddTargetLookAtOffset (x,x,x) x=Number
GdsMainGump ()
GdsMainGumpQuestBook ()
GdsMain:WatchNpc (x) x=Number
GdsMain:UnwatchNpc (x) x=Number
GdsMain:WatchVar (x,x) x=Number
GdsMain:UnwatchVar (x,x) x=Number
GdsMain:SetVariableInt (x,x,x) x=Number
GdsMain:SetQuestState (x,x) x=Number
ObjectLibrary:AddNewEquipment (x) or (x,x)
ObjectLibrary:CreateNewFigure (x,x)
ObjectLibrary:AddObject(x,x)
ObjectLibrary:CreateNewEffect ( )
ObjectLibrary:AddNewMonument (x)
ObjectLibrary:GetObject ( )
ObjectLibrary:CreateNewObject (y) y=Objectcategorie
ObjectLibrary:GetBlendingLibrary ()
Ocean:SetFog (1,1)
Render:EnableFog (1)
Render:SetFogColor (R,G,B)
Render:SetFogDensity (x,x,x,x,x)
Render:Textures (0) 0=with Texture 1=without Texture
Render:EnableFog (2) 2=no Models 1=Models
Debug mode:
--------------
Press [Ctrl] + D during game play to enable debug mode.
Hold [Ctrl] and press W, E, R, or S to toggle various debug functions.
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