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Star Trek - Klingon Academy Codes, Hints & Tricks
Star Trek - Klingon Academy
Hints:
------
Never, ever lead your escorts within close range of
celestial bodies, or they'll inevitably get an attack
of the stupids and crash into them. Fortunately, your
enemies aren't much brighter. Remember this and you
will guide your fair share of Federation ships to their
doom.
The program lets you kick back and enjoy all the cut
scenes back-to-back, regardless of how far you've
progressed in the game. Do so from time to time and
you'll pick up clues and strategies that'll help you
through specific situations.
Many new players seem to have trouble destroying planetary
targets. To start with, you'll want to target the entire
planet and then choose the Subsystem option from the menu.
You'll then have access to a list of all the installations
on that planet. Make your selection and visually inspect
the surface of the planet for the corresponding targeting
box. At this point, it's important to remember that Academy
planets are rendered in 3D, and that the targeting box can
be seen through the planet. It very well might signify a
target that exists on the other side of the planet, meaning
you may have to orbit at least a portion of it before you're
in range. Once over the target, get within 15 kilometers and
begin blasting it with your primary weapons. Monitor the Health
indicator of that target on your HUD, and you should see it
drop by 10 percent with each successful volley.
To use the mysterious sensor package in Mission 5, approach
the target vessel very slowly (remember, cloaking is more
effective at slow speed) until you're within 5,000 kilometers.
It should then activate automatically without any additional
input from you.
Mission 12 is a real doozy. The best tactic is to target the
correct vessel (it will be the first vessel you can target),
then circumnavigate it slowly from a safe, undetectable distance
until you've positioned yourself directly on top of it. Then
move directly toward it, maintaining that top-down approach
all the way. You'll undoubtedly have several goes at it until
you get it right, but sooner or later you'll be successful.
The firefight that follows is another story, involving quick
action and fancy maneuvering.
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