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Tribal Wars Codes, Hints & Tricks

Tribal Wars

Hint:
-----
Submitted by: Tim Stuart

Type in cheats as user then for password copy it- then it will say what cheat 
to do but you have to give 100 points away...


World 9:
--------
Submitted by: RM

The following is a tutorial for the first five days of World 9. The first things 
that you should concentrate on is upgrading/building your Timber Camp, Clay Pit 
and Iron mine. Once they are all at about level 5, start concentrating on your military. 
Upgrade your village HQ to around level 3 to construct the barracks and train about 10 
Spear Fighters and attack the nearest abandoned village for more resources. Once you 
attackers return with the resources, begin upgrading your HQ to level 5 so you can build 
a Smithy. After saving your resources for awhile, build a statue. This will take a long 
time. Also get a wall to about level 5, upgrade various buildings, and train a paladin 
at the statue. Continue expanding your military and attacking the abandoned villages 
for resources and upgrade your buildings until you can build a Stables and Scouts. 
Try to ally yourselves with a tribe at this point because you are nearing the end of 
your protection.

Stategy tips:
-------------
Now my strategy is to get your supplies ready first, so upgrade Timber, Clay, and 
Iron 0-30(limit) and upgrade Warehouse occasionally also this will increase how 
much each of the things (wood, iron, and clay) you can have, and all that will make 
you good, so when you keep upgrading then you do get to limits your good, then go 
to building barracks + fighters, wall, smithy, village headquarters, etc. doesn't 
really matter after upgrading, but have barracks+fighters just in case, and also 
village headquarters are good to upgrade because they make upgrades and constructions 
faster.

Raise a noble:
-------------- 
Submitted by: fonheka
	
By definition a Nobleman will reduce the loyalty of your enemies' villages. 
If its loyalty falls under 0 you will conquer that village. 

The Nobleman stats look like this:
Offensive strength - 30
General Defence    -100
Cavalry Defence    - 50
Defence Archer     -100

The requirements to raise a Nobleman are:
Village Headquarters (Level20) 
Smithy (Level20) 
Market (Level10)
and you also need 100 villagers. 

Here are some details about raising a Nobleman. In every village you cancreate 1 academy, 
each level of the academy is treated like a new academy building. If you have a level 1 
academy, you can recruit 1 nobleman, a level 2 academy 2 noblemen and so on.
Each nobleman will cost the amount of noblemen you have +1. If you have 2 noblemen then 
your third will cost 3 times the amount it would cost to make 1.
If your nobleman dies in battle then the cost for the next nobleman will be the same. 
If you send your first nobleman into battle and he dies, this means your next nobleman 
is still going to cost the price of 1 nobleman instead of 2.
You can upgrade your academy in each of your villages to a maximum of level 3. 
So if you have 2 villages and an level 3 academy in each, and you have so far built 
1 nobleman, then you have permission to build another 5.

Villages: 
---------
offensive( there you should build offensive army: axemen, lcv and rams or catapult) and 
defensive villages (there you should build spear, sword and optional scout and heavy cavalry). 
Defensive villages can exists as 3 type: 
- Only defensive villages ( spear, sword and HCV) 
- Scouting villages (spear, sword, HCV and about 1000 scout) 
- Noble villages ( mainly sword, spear and some LCV or axemen). 

The best things is to have ratio betwen defensive and ofensive village 3:1 or 4:1. 

Hints:
------
Submitted by: John

Build resources first! When you start out, its best to build your resources up 
a few levels, after all, without them you can do nothing! Don’t rush into nobling. 
Taking your first village is all well and good, but getting a noble and rushing 
straight for the first abandoned village you can find is not always the best method. 
Wait until your first village is in a good position, then think about nobling. 


Beginners Guide To Tribal Wars:
-------------------------------
- Find a tribe! This is so important, especially as you advance in the game. You
  need a tribe to advance. End of. If you get to a decent amount of points, and
  you are not in a tribe, your easy pickings and the first choice if a player in 
  a Tribe is looking for another village. 
- Make friends with the people in your tribe. Any established tribe should have 
  a forum. Use it, get to know the people your playing with. Have a chat, talk, 
  it doesn't always have to be about the game though. Doing this means people 
  will like you, they will be wanting to help you out when you're in trouble. 
- Help others. If someone in your tribe needs help, and you can give that help, 
  give it. Most players will remember it, and in the future will probably help 
  you back when you need it. 
- Know your neighbours. Monitor the people around you, see if they are taking 
  village quickly - you could be next. If you like, mail them and ask what their 
  intentions are. If possible recruit as many neighbours as you can to your 
  tribe. You are less likely to be attacked if you are surrounded by fellow 
  tribe members. 
- Build resources first! When you start out, its best to build your resources up 
  a few levels, after all, without them you can do nothing! 
- Don't rush into nobling. Taking your first village is all well and good, but 
  getting a noble and rushing straight for the first abandoned village you can 
  find is not always the best method. Wait until your first village is in a good 
  position, then think about nobling. 
- If your world has paladins, use them! Paladins make your troops travel faster, 
  so you can send your troops and a paladin to a village as support, then just 
  recall the paladin - gets your troops there much faster. 
- Get a decent defence up. At about 500 points its good to have around 400 sword 
  at least. Especially if you are starting on a world that is already well established.
- Be diplomatic. Being abusive, argumentative or cocky will get you no-where. 
  Being polite and helpful will earn you respect, and lessen the chances of 
  someone taking a hit at you. 
- Use the market. You will probably find that you have lots of Iron spare at 
  first, try trade it on the market for wood or clay. 
- Build lots of scouts. The sign of a weak player can be its lack of scouts. 
- Read the forums - you'll get lots of good tips and ideas.

Cheat:
------
Submitted by: Dan

The easiest cheat in tribal wars is the 9k gimme, just cross-reference art-money, 
find the digits and imput what u want. If u dont know how to do that, 
email me at ghg115@yahoo.com

Easy Iron:
----------
If u have alot of clay offer 2500 clay on the market for 5000 iron and people 
ill accept in no tome.

Tips:
-----
When you start put up your resources and warehouse. When you get the Free Premium 
Account don't activate it straight away. Wait till you resources and warehouse is 
high.

Noble man:
----------
To get a noble man you need to get your village headquaters to level 20
-Smithery to level 20
-and markets to level 10
-Ten build your academy.
-if you are on a world that you have to mint a coin then buy the noble man you will 
 need a level 19 warehouse.
-if you are not then you will need a level 18 warehouse.

Cheats:
-------
Here is my way of getting a noble man.
-First i get my clay pit, iron mine and timber camp to level 10.
-then get my warehouse to level 19.
-then i get my headquaters, smithery and market to level 10.
-then i get my clay pit, iron mine and timber camp to level 23.
-then i get my headquaters and smithery to level 20 and build my academy

Market:
-------
If you want some one to accept your offer because all the other offers on the market 
are too far away try this trick. Get a type of resource you have too much of and make 
the offer on the market ripoff to you.
e.g
you have too much clay and need wood for your building.

Do this:
Put 1000 clay or more giving away then you give a amount that would make the offer's 
ratio 0.5 - 0.9

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